Several big mods also been released recently, like Escape From Afterlife but it's more of a class rework mod, also accelerates the game massively in several ways. Patch 3.8 - so many changes, i don't even remember any anymore :D but also tries to make the game harder - specifically by making loot less extreme and enemies tougher. Spirit of Diablo - strives to make D2 closer in feel to D1 by making it harder, spookier and less flashy. The Sin War (not to be confused with Sin War server for Median XL) - new and tougher enemies, rebalanced skills, extremely tight and tough economy. few mods readjust the game to make it challenging right from the start, three of them are my favorites: ModDB has mostly lategame mods that simply add more things to farm. Phrozen Keepo? but it's more for mod developers and small mods, like merc inventory expansion or ability rebalance. I also remember hearing about The Hell mod, but i also heard a lot of people disagreeing with a lot of balance decisions.Ībout D2 - yeah, ModDB is probably the best place. besides Belzebub, there's also Tchernobog, but it's from the same developer, so it follows similar general philosophy. and vanilla D1 could look pretty crazy at later levels already.ĭon't know any good mods for D1, sadly, there are few big ones, but they all drastically change the game. i mean, you could spam flashy spells in unmodded D1 as well, but Blezebub gives player more power along with increasing difficulty, so the game will naturally look crazier. I played Belzebub for a while and it's definitely more extreme than the basic game. ![]() Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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